• Archive for February, 2006

    memo about memo

    by  • February 20, 2006 • Classes, Qual Methods, Research • 0 Comments

    Wrote a memo about the Poetry in Motion study last night; it seems that when you care about your work, it gets a lot harder. I’m frustrated by the secondary activities that are taking my energy, whether it’s doing my dishes or writing a backup routine for my laptop. I don’t normally have that...

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    Seminar notes 2/6/06

    by  • February 6, 2006 • Classes, Learning Sciences Seminar • 0 Comments

    Guests: John Laird (EECS), Chris Quintana (Ed) John: 7 principles of game design Games – rules + goal (default goal, not just one you make up; i.e. winning at basketball) Addictive nature – from intermediate goals; short-term, long-term, overarching goals Interactivity – concentrate on activity rather than story, character, artwork, etc. Sidenote: gaming and...

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    Mark Newman’s talk

    by  • February 2, 2006 • Talks • 0 Comments

    Kick off of Interdisciplinary Network Seminar positions – may mean something, may mean nothing questions: can spatial layout ever mean “nothing”? is it enough to say “be careful”? do we already know ho people would process spatial layouts, or does that need to be studied? acyclic – no closed loops; ex. citation networks –...

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